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Running several worlds on one server with Multiverse

Create a separate creative, mining or event world, move between them, and keep inventories apart — with the storage cost in mind.

By the Cobbly team ·

One Minecraft server normally runs one world, plus its Nether and End. Multiverse-Core lets a Paper server run as many as you like side by side: a creative build world next to survival, a resource world you reset every month so the main world stays untouched, a superflat world for minigames. Players move between them with a command or a portal.

Multiverse is a Paper, Purpur and Spigot plugin. There is no direct equivalent for modded servers.

Install it

Upload Multiverse-Core to the plugins folder and restart. On first start it finds your existing worlds and manages them. Add the companion plugins only if you need them:

  • Multiverse-Inventories — keeps separate inventories per world, so items cannot be carried from creative into survival. Almost essential if you add a creative world.
  • Multiverse-Portals — build portals that lead to a world, instead of using commands.
  • Multiverse-NetherPortals — links each world to its own Nether and End.

Multiverse 5 changed some command options compared to version 4. /mv help always lists the exact form for the version you have installed.

Create a world

  • /mv create creative normal — a new normal world called creative.
  • /mv create mining normal — a resource world.
  • /mv create mining_nether nether — a Nether-type world.

Creating a world generates its spawn area straight away, so the server pauses for a few seconds. Do it while few people are online.

Move between worlds

/mv tp creative takes you there; /mv tp Steve creative sends someone else. /mv list shows every world Multiverse manages. For players, give them the permission for the worlds they may visit (multiverse.access.creative and so on) and either a command or a portal.

Per-world settings

/mv modify changes a world’s own settings without touching others: game mode, difficulty, PvP, whether animals and monsters spawn. A creative world usually wants game mode creative, monsters off and PvP off. Game rules are per world as well — run /gamerule while standing in the world you want to change. See Minecraft game rules.

Importing and removing worlds

  • /mv import oldworld normal — manage a world folder that is already on the server, for example one you uploaded through the file manager.
  • /mv remove name — stop managing a world but leave its files.
  • /mv delete name and then /mv confirm — delete the world and its folder. This is permanent.
  • /mv regen name — regenerate a world from scratch, optionally with a new seed. The usual way to reset a resource world.

The cost

Every extra world takes disk space and, while loaded, memory. A busy resource world reset each month stays small; a creative world where people build huge projects grows like any other.

On a Cobbly free server, all worlds share the 10 GB storage limit and the 3 GB of memory. Two or three worlds with a handful of players fit comfortably; five busy worlds with players spread across them will not. Worlds nobody is in still keep a small spawn area loaded unless you turn that off in the world’s settings. Also keep the main survival world named world — the World tab’s upload, download and reset tools work on that folder.

A common setup

For a group of friends, a well-tested shape is: the main survival world, a creative world with Multiverse-Inventories keeping inventories apart, and a mining world regenerated every few weeks. The main world stays beautiful, and nobody ever has to dig up the land around spawn for iron.

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